GameDev Adventures
My character has a face now

New video! https://www.youtube.com/watch?v=pq4zyGiQqMc&list

You can see that:

- you can now jump on platforms and move with them

- platforms can have different sizes

- the hero is not a square anymore

- you can win level 1 and progress to level 2, 3, etc (if you are a better player than me!)

Day 19 (already) - Platforms

Slowly progressing…I think I won’t be able to deliver a decent game for the end of the competition, but only something playable. But I’ll go as far as I can!

This week I reorganized the basic Entity class to support an Entity Manager, and to create moving platforms. Now I have red squares all around the screen  and I can jump against them.

I won’t say that I can jump on top of them (yet) because I still need to implement a way to connect to them, so that when they move, they bring the character with them.

Red Squares!

Since I still need to start making art, platforms are red squares right now…

If you want to see them in action, I prepared a quick DevLog: https://www.youtube.com/watch?v=lpgl7ni6gHs

clockworkseven:

Lately, I’ve been talking to some friends of mine about unvisited or rarely occurring setting and genre crosses in video games. So I have decided to make a list of these, in no particular order.

1. First Person Free Roaming Point-and-Click Adventures

http://www.dotemu.com/sites/default/files/product/screenshots/normality-pc-windows-screenshots__1688_0.png Normality shines in this genre! Not…

DevLog 2

Here’s a new vid of me talking about the 10 new lines of code I made!

http://www.youtube.com/watch?v=1z6OAsxPAxs&list=PL7AA853D237720179&index=2&feature=plpp_video

Day 5

The competition has started, and instead of working harder on the game I’ve been working less…oh…well…more, considering that now I have a job!

Of course the job takes away time from my game development schedule, so now I need to perform better if I want to conclude this game, or at least if I want to obtain something playable, and possibly fun to play!

By the way I have some improvements, I’ll write things down when I have time (maybe in a couple of hours)…(maybe not)

First ever video

I know it is pretty bad…considering my English and the quality of the game so far…but I thought it was nice to show what I did so far for the Moosader competition.

Not Yet is still a prototype, but having a blue square moving smoothly around the screen is already pretty satisfying for me! I’m sure I can get something good out of this!

Please leave me a feedback so I can learn from my mistakes and know if I’m doing something good:

Day -4

I said I would have posted here consistently…but that’s hard when you don’t have internet….

Anyway, I worked a little bit on the game prototype/engine adding:

- the “death” wall now moves and you die if it reaches you

- the level is composed randomly putting together chunks parsed by txt files

- Parsing need to be improved

- There is a menu screen

- and also a “generating level” screen, since it is pretty slow (it needs to open too many files)

buenastardis:

JESUS CHRIST I ACCIDENTALLY SENT MY POTENTIAL FUTURE BOSS A PICTURE OF NIC CAGE RATHER THAN MY COVER LETTER+RESUME, WHICH WAS A ZIP FILE TITLED WITH A BUNCH OF NUMBERS LIKE THE JPG I ACCIDENTALLY ATTACHED OH MY GOD

buenastardis:

JESUS CHRIST I ACCIDENTALLY SENT MY POTENTIAL FUTURE BOSS A PICTURE OF NIC CAGE RATHER THAN MY COVER LETTER+RESUME, WHICH WAS A ZIP FILE TITLED WITH A BUNCH OF NUMBERS LIKE THE JPG I ACCIDENTALLY ATTACHED OH MY GOD

kr-studios replied to your post: Day -9
When does the comp begin?

It starts the 13th of July, but you can start prototyping and coding the base engine right now. You need to wait until the 13th for the actual game content.

Check this: http://forum.moosader.info/viewtopic.php?f=78&t=1844

Day -9

I’m starting a sort of diary of my progress for my entry for the Moosader Compo #8…I’ll put more detailed information on the blog I created, but I’ll put (hopefully) daily updates here.

Daily means “whenever I can”…considering that I don’t have Internet at my place right now…

-9 to the start of the competition:

  • Created “Death” entity, it will be a sort of wall chasing the hero
  • Level generation improved: now it parse different chunks of level from a text file (different text files for the time being) and compose them in a single level.
  • Nothing is procedural now, but in the future the chunks will be composed randomly