GameDev Adventures
DevLog 2

Here’s a new vid of me talking about the 10 new lines of code I made!

Moosader Compo #8

The new competition of the Moosader board is starting soon!

For the first time I decided to give it a try, even if I don’t know what I can come up with. Last competition I was tempted to participate, but I had a thesis to complete and I gave up (too soon), this time I’ll do as much as I can at least to determine what I can do. I only recently started working on game developing, and I only have completed a couple of really basic games…really really basic. For the first time I’m now working on a completely original game, and I’m really excited about it!

For those who don’t know what am I talking about, this is the description of the competition:

The rules are really simple: you have from July 13th to August 29th to develop a game that contains randomly/procedurally generated elements. It is important to notice that you are allowed to develop the engine, or framework, on which you’ll base your game also before July 13th…this is why I started working on mine right now! (it would be too hard for me to do everything in 6 weeks)

Good luck to all the other developers that are joining the competition!

this is the topic where I’ll post updates on my work:

Back to work

I’ve been lazy lately…I think it’s the post-graduation stress that make me want to do absolutely nothing.

But it’s time to get back to coding! Yesterday I reorganized the code of my game (it’s still without a name, and only a vague idea of what I want to have in it) to improve the input handling. And I’m now evaluating the sprite size I want to use…slowly progressing is still progressing

Should I worry?

I’m wondering if I should start worrying about myself…

Right now I’m at the airport in Munich, waiting for my connection for Milan, after a night spent talking to an old German woman and watching Hugo (pretty nice movie btw) with no sleep at all…an instead of relaxing, eating, or sleeping, I’m studying Java.

Actually, I started studying it a week ago, and I’m now trying to start my first game with Java (if I can finish it it will also be the first game I ever developed from A to Z all by myself). What I’m trying to decide/understand right now is if I should make the main JFrame Runnable or not, and if it is better to have a KeyListener in it or in the JPanel I add to it…

The problem is that I only have 30 free minutes of WiFi access, and I’m currently wasting them!